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สูตรเกม FRONT MISSION 5 ~Scars of the War~ jap
ไปที่หน้า 1, 2, 3  ถัดไป
 
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ray
~•Admin•~


เข้าร่วม: 08 Jun 2005
ตอบ: 6936
ที่อยู่: ที่ใดไร้ซึ่งแสงสว่างที่นั่นก็มีเรา

ตอบตอบเมื่อ: Thu Dec 29, 2005 10:15 pm    เรื่อง: สูตรเกม FRONT MISSION 5 ~Scars of the War~ jap ตอบโดยอ้างข้อความ



FRONT MISSION 5 ~Scars of the War~ jap

Mastercode
EC878530 1456E79B

EC85F9CC 14443944

EC878530 1456E60A(form 2)

EC878530 1456E79B(three form recommendations)

EC878530 1456E60A(form 2)

EC878530 1456E79B(three form recommendations)

EC878530 14443944(form 4) <<<< อันนี้ติดนะคับ


Enemy's dont fight press R3 ( L3 OFF)
0CAECAA6 1456B010
1CB59040 2054F025
0CAECAA6 1456B00A
1CB59040 205425DD

After Stage Clear CP 999*
1C41BA90 1456E404

After Stage Clear RP 99999999*
1C41BA98 1456E404

After Stage Clear Lv50*
1C41BA94 1456E404

No Fight
0CAECAA6 1456B0FB
1CB59104 1456E7A5
0CAECAA6 1456B04B
1CB59104 DA56D726
Press Select + UP ( enemy/player phase off )
Press Select + DOWN ( enemy/player phase on )

All 68 Event List on Theater (only if you have 1 save data)
1CA80344 3854E7A6


*Note : use these codes on your first save

After Stage Clear CP 999
1C41BA90 1456E404

After Stage Clear RP 99999999
1C41BA98 1456E404

After Stage Clear Lv50
1C41BA94 1456E404

Aggressive on-target hit ratio (TO TURN ON with R3, with L3 OFF)
0CAECAA6 1456B010
1CB59040 2054F025
0CAECAA6 1456B00A
1CB59040 205425DD

All Parts & items
1CBFE3BC 2499E7A5

Parts 99
1C8B6BC4 0C539BA5
1C8B6BC8 1493D7C6
1C9AD3C8 3852E788
1C9AD3CC B492E7A5
1C9AD3C0 0C57EDC6
1C9AD334 8494E7A5

EP Max after battle
1C8B86F0 1456E7A5

Gold Max
1C8B6A7C 1456E7A5

No Tutorial At beginner
1C41BA90 1456E7A5
1C41BA98 1456E7A5

Everyone skill slot several 16
1C85FBA4 0C53B3A5
1C9A7328 204EE77E
1C9A732C 384DE7B8
1C9A7330 384CE7B5
1C9A7338 B34C3AF1
1C9A733C 372DB00C
1C9A7340 374EE6C5
1C9A7344 0736AC10
1C9A7348 15F6E79D
*if want more,maybe I can modify value.

Walter skill slot 90
3C00F6FC 1456E76F

With R3 after the fighting EXP and CP, RP maximum
After that after the cancelling saving with L3, make later the cord/code invalid
DC95801F 141B1E27
7C41BA90 1453E7A6
3C0F19A3 1456E7A5
DC958025 141B1E27
7C41BA90 1453E7A6
3C978328 1456E7A5

Only 1 code actived :

Short-range attack of enemy validity
1CB59040 205425DD

Weight limitation cancellation
1CB68040 2894E7A6
* As for purchase equipment with failure hanger validity

Short-range attack of enemy invalidity
1CB59040 2054F025

Player Skill 1 (RAW/CB/XP)
206975C4 zzyyxxww
206975C8 zzyyxxww
206975CC zzyyxxww
206975D0 zzyyxxww
*<Example> When switch 1 in fell no boost 1 is inserted :
206975C4 01020A15
With to input, encoding

Skill Digits :
00: It is not
01: バラージƒ…
02: Switch 1 (identical weapon)
03: Switch 2 (various weapon)
04: Multiple punching 1 (identical weapon)
05: Multiple punching 2 (various weapon)
06: (striker and ASA ル ト)
07: Blast shot (and inversion effect)
08: (weapon 2 running fire)
09: It is not
0A: In fell no (missile damage 1.5 time)
0B: The wild fire (there is no damage decrease, separated from Ground Zero)
0C: (rocket attribute defense disregard)
0D: Blast strike (striker and inversion effect)
0E: Weak point (part destruction below and HP30%)
0F: It is not
10: Hellfire (flame emission damage 2 time)
11: Tackle (striker, dashing, inversion effective + on-target impact)
12: It is not
13: It is not
14: It is not
15: Boost 1 (damage + other than GR and RK 10%)
16: Boost 2 (damage + other than GR and RK 20%)
17: Charge 1 (grapple attack damage 1.2 time)
18: Charge 2 (grapple attack damage 1.4 time)
19: Charge 3 (grapple attack damage 1.6 time)
1C: Speed 1 (discharge bullet several 1.2 times)
1C: Speed 2 (discharge bullet several 1.5 times)
1C: Speed 3 (discharge bullet several 2.0 times)
1D:MS bursting (MS damage 1.2 time)
1E:GR bursting (GR damage 1.2 time)
1F:RK bursting (RK damage 1.2 time)
20: Zoom (GG, RF and BZ on-target hit ratio 2 time)
21:AP cost 0 (consumption AP becomes 0)
22: Item break (other than GR and RK, item which enemy possesses one destruction)
23: Negative shot 1 (other than striker, attack damage -10% of enemy)
24: Negative shot 2 (other than striker, attack damage -20% of enemy)
25: Negative shot 3 (other than striker, attack damage -30% of enemy)
26: The slice shot 1 (other than the striker, designating the defensive power of the enemy as 1/2)
27: The slice shot 2 (other than the striker, designating the defensive power of the enemy as 1/3)
28: The slice shot 3 (other than the striker, designating the defensive power of the enemy as 1/4)
29: Teller shot 1 (other than striker, evasion ratio of enemy 1/2)
2A: Teller shot 2 (other than striker, evasion ratio of enemy 1/3)
2B: Teller shot 3 (other than striker, evasion ratio of enemy 1/4)
2C: Panic shot 1 (other than striker, on-target hit ratio of enemy 1/2)
2D: Panic shot 2 (other than striker, on-target hit ratio of enemy 1/3)
2E: Panic shot 3 (other than striker, on-target hit ratio of enemy 1/4)
2F: The freezing shot (other than the strike, evasion impossible + skill not making the enemy move)
30: The anti shot (other than the strike, skill of the enemy not making move)
31: Anti strike (skill of the striker and the enemy not making move)
32: (body damage 1.5 time and damage 0.8 times that to part which is different)
33: (arm damage 1.5 time and damage 0.8 times that to part which is different)
34: (leg damage 1.5 time and damage 0.8 times that to part which is different)
35: Helicopter hunt (at the time of MG, SG, FT and helicopter attack damage 1.5 time)
36: Tank hunt (at the time of GG, RF, BZ and tank attack damage 1.5 time)
37: (to flow to friend, the bullet it does not hit the mark)
38: Defense 1 (defensive power 1.5 time)
39: Defense 2 (defensive power 1.7 time)
3A: Defense 3 (defensive power 2.0 time)
3B: フェイント 1 (evasion ratio 1.5 time)
3C: フェイント 2 (evasion ratio 1.7 time)
3D: フェイント 3 (evasion ratio 2.0 time)
3E: Block DMG15 (when the damage of 1 shot is 15 or less, in 0)
3F: Block DMG30 (when the damage of 1 shot is 30 or less, in 0)
40: Block DMG60 (when the damage of 1 shot is 60 or less, in 0)
41: Fix DMG 1 (the suffering damage time 80 - 120 making 80)
42: Fix DMG 2 (the suffering damage time 80 - 160 making 80)
43: Fix DMG 3 (the suffering damage time 80 - 200 making 80)
44: (receiving the attack to the torso with the arm)
45: The footwork (striker and grapple attack evasion and leg be sure to be broken, motion)
46: (part, occasion where it is destroyed at damage 1.2 time strike)
47: (part, occasion where it is destroyed in the same part at 2 times strike)
48: Automatic machine (even at the time of system down and attack system down with consumption AP0 strike)
49: It is not
4A: The teller shot 1 (it is not)
4B: It is not
4C: It is not
4D: All hit (MG, SG, FT and all the bullet on-target hits)
4E: Hard strike (striker and seal being invalid, damage 1.5 time)
4F: Hammer down (part whose GG, RF, BZ and HP are highest damage 2 time attack)
50: Double launcher (MS, both shoulder MS time with both MS attack)
51: Full defense (all the attribute defenses are attached)
52: (designating the defensive power evasion ratio on-target hit ratio of アサルト and the enemy as 1/4)
53: Wolf fang (details obscurity)
54: It is not
55: It is not
56: It is not
57: Striker link L
58: Striker link R
59: アサルトリンク L
5A: アサルトリンク R
5B: ガンナーリンク L
5C: ガンナーリンク R
5D:EMP quality (continuance turn several decreases of status obstacle)
5E: Repair AP-2 (AP consumption of execution time repair command - 2)
5F: It is not
60: Blast damage invalidity (blast damage of bazooka nullfication)
61: It is not
62:AP charge + 1 (AP recovery quantity + 1)
63:AP charge + 1 (AP recovery quantity + 1)
64:AP charge + 1 (AP recovery quantity + 1)
65:AP charge + 2 (AP recovery quantity + 2)
66:AP charge + 1 (AP recovery quantity + 1)
67: Please do not use
68: It is not
69: It is not
6A: It is not
6B: It is not
6C:MaxAP + 1 (AP maximum + 1)
6D:MaxAP + 1 (AP maximum + 1)
6E:MaxAP + 1 (AP maximum + 1)
6F:MaxAP + 2 (AP maximum + 2)
70: Please do not use
71: Please do not use
72:MaxAP + 2 (AP maximum + 2)
73:MaxAP + 1 (AP maximum + 1)
74:MaxAP + 1 (AP maximum + 1)
75: It is not
76: It is not
77: It is not
78: Item recovery + 50% (at the time of recovery item use recovery quantity +50%)
79: It is not
7A: On-target hit + 2% (during leader existing, on-target hit ratio +2% of unit all machine)
7B: On-target hit + 2% (during leader existing, on-target hit ratio +2% of unit all machine)
7C: It is not
7D: It is not
7E: Defense + 4 (during leader existing, defense of unit all machine +4)
7F: Defense + 4 (during leader existing, defense of unit all machine +4)
80: It is not
81: It is not
82: Evasion + 2% (during leader existing, evasion ratio +2% of unit all machine)
83: Evasion + 2% (during leader existing, evasion ratio +2% of unit all machine)
84: It is not
85: It is not
86: Skill + 2% (during leader existing, skill motion ratio +2% of unit all machine)
87: It is not
88: It is not
89: It is not
8A: Chain + 2% (during leader existing, chain motion ratio +2% of unit all machine)
8B: It is not
8C: It is not
8D: It is not
8E: Skill down - 2% (during leader existing, skill motion ratio of enemy - 2%)
8F: It is not
90: It is not
91: It is not
92: Chain down - 2 % (during leader existing, chain ratio of enemy - 2%)
93: It is not
94: It is not
95: It is not
The 96:AP damage (during leader existing, 1 increasing the consumption AP of the usual attack time of the enemy)
97: It is not
98: It is not
99: It is not
9A:ST obstacle tolerance + 3% (during leader existing, status obstacle evasion ratio + of unit all machine 3%)
9B: Striker link
9C: Striker link
9D: アサルトリンク
9E: アサルトリンク
9F: ガンナーリンク
A0: ガンナーリンク
A1: Focusing Up (MS and attack become easy to hit against the body)
A2: Focusing Down (MS and attack become easy to hit against the leg)
A3: Focusing Left (MS and attack become easy to hit against the left arm)
A4: Focusing Right (MS and attack become easy to hit against the right arm)
A5: (RF and BZ, being able to appoint the attack part)
A6: Aim (RF, BZ and attack on-target impact)
A7: Shooting (link which is brought to pair one does not occur)
A8: Grapple (link which is brought to pair one does not occur)
A9: Spread shot (GR, RK and damage 20% decrease and attack range +1)
AA: It is not
AB: It is not
AC: It is not
AD: Expert of close-range battle
AE: It is not
AF: Expert of approach game

*Note : use these codes on your first save





ที่สูบ


http://www.limitedivx.com/torrents/Front_Mission_5_JAP_PS2DVD.[WwW.LiMiTeDiVx.CoM].zip

http://bt.eastgame.net/torrents/2005/12/28/756a0f4bcc22cfa8571504ff82abb6fefd138df3_1135784178.torrent


แก้ไขล่าสุดโดย ray เมื่อ Sat Jan 07, 2006 5:33 pm, ทั้งหมด 5 ครั้ง
ขึ้นไปข้างบน
ดูข้อมูลส่วนตัว ส่งข้อความส่วนตัว
ray
~•Admin•~


เข้าร่วม: 08 Jun 2005
ตอบ: 6936
ที่อยู่: ที่ใดไร้ซึ่งแสงสว่างที่นั่นก็มีเรา

ตอบตอบเมื่อ: Sun Jan 01, 2006 4:21 pm    เรื่อง: ตอบโดยอ้างข้อความ

Mastercode
NQP2-P5YV-M27C6
Q2G0-ZG53-RVHUE

Just Walter skill slot 90
BF32-FU6T-QBGDP
62C0-MB7Z-KR84B

Enemy Atk Miss
EJWH-JPYJ-MKYUT
HV61-UN51-QE71N

Damage 9999 (only indication)
6MRB-HR3Q-X3QKC
NW9U-XGZY-804A4
BC0F-8TZX-WHA85

CP MAX after battle(#1)
QA86-M7AK-4GZM9
643G-87M0-62QKX

RP?MAX after battle(#1)
46FW-MWR5-0JW93
3Z9N-Z9NJ-WUU5Z

MAX Lvl after battle(#1)
CACA-CWH0-VRQQ8
GTJB-E0DH-JUNZ6
#1
When there is an effect at 1, 1 time saving with the or less cord/code as effective and solving. After that if it loads, the tutorial normally active expectation.

Part & item free purchase
MN54-8FX1-A98GQ
3YU6-A6YK-X1ZHA

When the part you see, 99 appearances
03RP-A38M-Y9W37
EF31-F92N-PTCDP
AT2E-QB17-QM4KX
ART1-F1PU-ZVZPC
VFUR-8J51-RZBEJ
BARH-EM54-A0DW7
304G-GD3Z-YB4TF

EP Max after battle
4FK8-KCCX-JF746
GZ7Q-VNYD-MF913

Gold Max
VPXK-R082-PFZ0H
Y39Z-W80K-3TDKZ

No Tutorial At beginner
9DXE-DYUD-VY17D
KN4C-6NPW-JBRBA
YMZR-1KC0-JM6ZV

Everyone skill slot several 16*
JVTN-6AJE-VAQ26
XY3X-FP5F-KJ9BT
GE7M-MY1H-8DNGX
BYUH-8BHR-E4PHW
GGN9-9020-18G1H
T59J-879N-JH2KY
RPCQ-B7HU-NDR5R
GQ9B-HQZ2-WKNQU
PKE4-DQYU-03N23
YH2N-2D7J-G4EJ3
*if want more,maybe I can modify value.

Enemy melee atk miss
QNMP-CVXY-Q3MM5
FWPV-806N-B38TK
ขึ้นไปข้างบน
ดูข้อมูลส่วนตัว ส่งข้อความส่วนตัว
ray
~•Admin•~


เข้าร่วม: 08 Jun 2005
ตอบ: 6936
ที่อยู่: ที่ใดไร้ซึ่งแสงสว่างที่นั่นก็มีเรา

ตอบตอบเมื่อ: Sun Jan 01, 2006 4:22 pm    เรื่อง: ตอบโดยอ้างข้อความ

RAW/CB

Mastercode
F0100208 0000000E

Alt. (M)
F01276A4 001276A7

Just Walter skill slot 90
006975D4 0000005A

Enemy Atk Miss
20252D68 00000000

Damage 9999 (only indication)
20252D68 10000009
20252D6C 2406270F

CP MAX after battle(#1)
20D63968 0098967F

RP?MAX after battle(#1)
20D63970 0098967F

MAX Lvl after battle(#1)
20D6396C 0098967F
#1
When there is an effect at 1, 1 time saving with the or less cord/code as effective and solving. After that if it loads, the tutorial normally active expectation.

Part & item free purchase
20286094 30450000

When the part you see, 99 appearances
201CE89C 0803D400
201CE8A0 00431021
200F50A0 240C0063
200F50A4 A04C0000
200F5098 08073A21
200F500C 90420000

EP Max after battle
201C05C8 00000000

Gold Max
201CE954 00000000

No Tutorial At beginner
20D63968 00000000
20D63970 00000000

Everyone skill slot several 16*
2012787C 0803FC00
200FF000 3C080069
200FF004 24090013
200FF008 240A0010
200FF010 A10A75D4
200FF014 2529FFFF
200FF018 25080120
200FF01C 1520FBFB
200FF020 03E00008
*if want more,maybe I can modify value.

Enemy melee atk miss
20220F18 3C023F80


No Fight
D03B4982 0000FFEE
20220EDC 00000000
D03B4982 0000FFBE
20220EDC 46001081
Press Select + UP ( enemy phase off )
Press Select + DOWN ( player phase on )

After Stage Clear CP 999
20D63968 000003E7

After Stage Clear RP 99999999
20D63970 000003E7

After Stage Clear Lv50
20D6396C 000003E7

Aggressive on-target hit ratio (TO TURN ON with R3, with L3 OFF)
D03B4982 0000FFFB
20220F18 3C023F80
D03B4982 0000FFFD
20220F18 3C0242C8

No Tutorial At beginner
20D63968 00000000
20D63970 00000000

Only 1 code actived :

Short-range attack of enemy validity
20220F18 3C0242C8

Weight limitation cancellation
2023FF18 34420001
* As for purchase equipment with failure hanger validity

Short-range attack of enemy invalidity
20220F18 3C023F80
ขึ้นไปข้างบน
ดูข้อมูลส่วนตัว ส่งข้อความส่วนตัว
ray
~•Admin•~


เข้าร่วม: 08 Jun 2005
ตอบ: 6936
ที่อยู่: ที่ใดไร้ซึ่งแสงสว่างที่นั่นก็มีเรา

ตอบตอบเมื่อ: Sun Jan 01, 2006 4:23 pm    เรื่อง: ตอบโดยอ้างข้อความ

With R3 after the fighting EXP and CP, RP maximum
After that after the cancelling saving with L3, make later the cord/code invalid
D03B4982 0000FFFB
20D63968 0098967F
D03B4982 0000FFFB
20D63970 0098967F
D03B4982 0000FFFB
20D6396C 0098967F
D03B4982 0000FFFD
20D63968 00000000
D03B4982 0000FFFD
20D63970 00000000
D03B4982 0000FFFD
20D6396C 00000000

i dont get why JPN hackers do this lol when they can just do this ..

With R3 after the fighting EXP and CP, RP maximum
After that after the cancelling saving with L3, make later the cord/code invalid
E002FFFB 003B4982
40D63968 00030001
0098967F 00000000
E002FFFD 003B4982
40D63968 00030001
00000000 00000000
ขึ้นไปข้างบน
ดูข้อมูลส่วนตัว ส่งข้อความส่วนตัว
ray
~•Admin•~


เข้าร่วม: 08 Jun 2005
ตอบ: 6936
ที่อยู่: ที่ใดไร้ซึ่งแสงสว่างที่นั่นก็มีเรา

ตอบตอบเมื่อ: Thu Jan 05, 2006 1:18 pm    เรื่อง: ตอบโดยอ้างข้อความ

Mastering code
EC878530 1456E60A(form 2)
or
EC878530 1456E79B(three form recommendations)
or
EC878530 14443944(form 4)

Only Walter is skill slot 90.
3C00F6FC 1456E76F

The enemy attack is sure to become MISS. (Only the display :. )
1CB4AE90 1456E7A5

Damage 9999(Only the display :. )
1CB4AE90 0456E79E
1CB4AE94 3858089C

CP after it combats is MAX. (*1)
1C41BA90 14BE598C

Experience value MAX(Lv50) after it combats(*1)
1C41BA94 14BE598C

- 1The following codes when is effective
Thing that keeps effective, is saved once, and solved
The tutorial if you load it after that
It would be better to be able to use it usually.
1C41BA90 1456E7A5
1C41BA98 1456E7A5
1C41BA94 1456E7A5

EXP after it combats, CP, and RP are the maximum in R3.
Afterwards, make the code invalid after it saves after it releases it with L3.

0CAECAA6 1456B010
1C41BA90 14BE598C
0CAECAA6 1456B010
1C41BA98 14BE598C
0CAECAA6 1456B010
1C41BA94 14BE598C
0CAECAA6 1456B00A
1C41BA90 1456E7A5
0CAECAA6 1456B00A
1C41BA98 1456E7A5
0CAECAA6 1456B00A
1C41BA94 1456E7A5

The enemy's short distance attack is invalid.
1CB59040 2054F025

The enemy's short distance attack is effective.
1CB59040 205425DD

Weight limitation release
1CB68040 2894E7A6
- The purchase equipment is effective in the suspender

Weight limitation release OFF
1CB68040 1C94E7A6

The first skill person(state of decoding)
206975C4 zzyyxxww
206975C8 zzyyxxww
206975CC zzyyxxww
206975D0 zzyyxxww
- <入力例> When you put rose Ju switch one Inferno boost 1
206975C4 01020A15
It solves and it inputs, and it encrypts it.

Skill table
00: It is not.
01: Balazs
02: Switch 1(same arms)
03: Switch 2(different kind arms)
04: Double punch 1(same arms)
05: Double punch 2(different kind arms)
06: Dablasalt(striker and Asalt)
07: Blast shot(Gannar and fall effect)
08: Ciccdorou(two Gannar arms discharge successivelys)
09: It is not.
0A: Inferno(1.5 missile damage times)
0B: Wildfire(There is no damage decrease even if leaving the Grenad ground zero. )
0C: Calnage(rocket attribute defense disregard)
0D: Blast strike(striker and fall effect)
0E: Weak point(destruction of parts ..Asalt and HP30% or less..)
0F: It is not.
10: Hellfire(flame radiation damage twice)
11: Tackle(It is striker, and it hurls itself and fall effect + inside. )
12: It is not.
13: It is not.
14: It is not.
15: Boost 1(Damage +10% excluding GR and RK. )
16: Boost 2(Damage +20% excluding GR and RK. )
17: Charge 1(1.2 grapple attack damage times)
18: Charge 2(1.4 grapple attack damage times)
19: Charge 3(1.6 grapple attack damage times)
1A: Speed 1(1.2 times of number of launching bullets)
1B: Speed 2(1.5 times of number of launching bullets)
1C: Speed 3(2.0 times of number of launching bullets)
1D:MS burst(1.2 MS damage times)
1E:GR burst(1.2 GR damage times)
1F:RK burst(1.2 RK damage times)
20: Zoom(GG, RF, and BZ hit rate twice)
21: AP cost 0(Consumption AP becomes 0. )
22: Item hit(One item that the enemy has is destroyed excluding GR and RK. )
23: Minus shot 1(Attack damage 10% of the enemy excluding the striker. )
24: Minus shot 2(Attack damage 20% of the enemy excluding the striker. )
25: Minus shot 3(Attack damage 30% of the enemy excluding the striker. )
26: Slice shot 1(Enemy's defense power is adjusted to 1/2 excluding the striker. )
27: Slice shot 2(Enemy's defense power is adjusted to 1/3 excluding the striker. )
28: Slice shot 3(Enemy's defense power is adjusted to 1/4 excluding the striker. )
29: Terarshot 1(It is 1/2 excluding the striker as for the evasion rate of the enemy. )
2A: Terarshot 2(It is 1/3 excluding the striker as for the evasion rate of the enemy. )
2B: Terarshot 3(It is 1/4 excluding the striker as for the evasion rate of the enemy. )
2C: Panic shot 1(It is 1/2 excluding the striker as for the hit rate of the enemy. )
2D: Panic shot 2(It is 1/3 excluding the striker as for the hit rate of the enemy. )
2E: Panic shot 3(It is 1/4 excluding the striker as for the hit rate of the enemy. )
2F: Frieze shot(+ skill that cannot evade the enemy is not allowed to be moved excluding the strike. )
30: Anti shot(Enemy's skill is not allowed to be moved excluding the strike. )
31: Anti strike(Striker and enemy's skills are not allowed to be moved. )
32: Body Blee car(1.5 body damage times and 0.8 damage times different parts)
33: Arm Blee car(1.5 arm damage times and 0.8 damage times different parts)
34: Leg Blee car(1.5 leg damage times and 0.8 damage times different parts)
35: Brim hunt(1.5 damage times when brim is attacked MG, SG, and FT)
36: Tank hunt(1.5 damage times when tank is attacked GG, RF, and BZ)
37: Bottle SARS(The stray bullet doesn't hit the ally. )
38: Defense 1(1.5 defense power times)
39: Defense 2(1.7 defense power times)
3A: Defense 3(2.0 defense power times)
3B: Feint 1(1.5 evasion rate times)
3C: Feint 2(1.7 evasion rate times)
3D: Feint 3(2.0 evasion rate times)
3E: Block DMG15(To 0 when one damage is 15 or less. )
3F: Block DMG30(To 0 when one damage is under-30. )
40: Block DMG60(To 0 when one damage is 60 or less. )
41: Fix DMG1(Make it to 80 when damage 80-120. )
42: Fix DMG2(Make it to 80 when damage 80-160. )
43: Fix DMG3(Make it to 80 when damage 80-200. )
44: Difendobodi(The attack to the trunk is received by the arm. )
45: Footwork(Even if evasion and Ashicowa are done, move it ..striker and grapple attack... )
46: Revenge(Counterattack by 1.2 damage times when parts are destroyed. )
47: Revenge mirror(Counterattack by the twice to the same parts when parts are destroyed. )
48: Auto machine(When the attack system crashes the system down, counterattack by consumption AP0. )
49: It is not.
4A: Terarshot 1(none)
4B: It is not.
4C: It is not.
4D: All hits(MG, SG, FT, and all bullet hit)
4E: Hard strike(1.5 damage times ..invalid ..striker.. shield... )
4F: Down of hammer(Parts that GG, RF, BZ, and HP are the highest are attacked the damage twice. )
50: Double launcher(Attack it with MS and both at both shoulders MS MS. )
51: Full defense(All attribute defense attaches. )
52: Abisshot(The defense power evasion rate hit rate of Asalt and the enemy is adjusted to 1/4. )
53: Ulffang(details and uncertainty)
54: It is not.
55: It is not.
56: It is not.
57: Striker link L
58: Striker link R
59: Asaltorinc L
5A: Asaltorinc R
5B: Gannarrinc L
5C: Gannarrinc R
5D:EMP characteristic(continuation turn number decrease in status trouble)
5E: Repair AP-2(AP consumption -2 when repair command is executed)
5F: It is not.
60: Blast damage invalidity(The blast damage of the bazooka is nullified. )
61: It is not.
62: AP charge +1(AP recovery amount +1)
63: AP charge +1(AP recovery amount +1)
64: AP charge +1(AP recovery amount +1)
65: AP charge +2(AP recovery amount +2)
66: AP charge +1(AP recovery amount +1)
67: Please do not use it.
68: It is not.
69: It is not.
6A: It is not.
6B: It is not.
6C:MaxAP+1(AP maximum value +1)
6D:MaxAP+1(AP maximum value +1)
6E:MaxAP+1(AP maximum value +1)
6F:MaxAP+2(AP maximum value +2)
70: Please do not use it.
71: Please do not use it.
72:MaxAP+2(AP maximum value +2)
73:MaxAP+1(AP maximum value +1)
74:MaxAP+1(AP maximum value +1)
75: It is not.
76: It is not.
77: It is not.
78: Item recovery +50%(recovery amount +50% when recovery item is used)
79: It is not.
7A: Hit +2%(hit rate +2% of leader ..living.. force all machines)
7B: Hit +2%(hit rate +2% of leader ..living.. force all machines)
7C: It is not.
7D: It is not.
7E: Defense +4..four.. (defense ..leader.. + of force all machines ..living..)
7F: Defense +4..four.. (defense ..leader.. + of force all machines ..living..)
80: It is not.
81: It is not.
82: Evasion +2%(evasion rate +2% of leader ..living.. force all machines)
83: Evasion +2%(evasion rate +2% of leader ..living.. force all machines)
84: It is not.
85: It is not.
86: Skill +2%(skill movement rate +2% of leader ..living.. force all machines)
87: It is not.
88: It is not.
89: It is not.
8A: Chain +2%(chain movement rate +2% of leader ..living.. force all machines)
8B: It is not.
8C: It is not.
8D: It is not.
8E: Down of skill 2%(skill movement rate 2% of leader ..living.. enemy)
8F: It is not.
90: It is not.
91: It is not.
92: Down of chain 2%(2% of rate of chain of leader ..living.. enemy)
93: It is not.
94: It is not.
95: It is not.
96: AP damage(One increases consumption AP when the enemy usually attacks the leader while living. )
97: It is not.
98: It is not.
99: It is not.
9A:ST trouble 3 tolerance +%(status trouble evasion rate +3% of leader ..living.. force all machines)
9B: Striker link
9C: Striker link
9D: Asaltorinc
9E: Asaltorinc
9F: Gannarrinc
A0: Gannarrinc
A1: Focus Up(Gannar, MS, and the attack are around and ..body.. become it ..becoming empty... )
A2: Focus Down(Gannar, MS, and the attack are around and ..leg.. become it ..becoming empty... )
A3: Focus Left(Gannar, MS, and the attack are around and ..left arm.. become it ..becoming empty... )
A4: Focus Right(Gannar, MS, and the attack are around and ..right arm.. become it ..becoming empty... )
A5: Snaip(RF, BZ, and the attack parts can be specified. )
A6: Aim(RF, BZ, and the attack are inside. )
A7: Shooting Duel(The link brought in to the one to one is not generated. )
A8: Grapple Duel(The link brought in to the one to one is not generated. )
A9: Spread shot(GR, RK, and damage are 20% decreases, and attack range + 1. )
AA: It is not.
AB: It is not.
AC: It is not.
AD: Expert of close range battle
AE: It is not.
AF: Expert of approach war

All theaters
1CA80344 3854E7A6

MV operation
0CAECAA6 1456B80B
1C8F1BFC 3854E7A0
0CAECAA6 1456AC0B
1C8F1BFC 3854E7A5
0CAECAA6 1456B0EB
1C8F1BFC 1417D7C6

- It is Select+R1 and MV is 11. (12 or more : as freezed. )
It is Select+L1 and MV is 0. (It is not possible to move at all. )
It is usual MV in Select + right. (turning off code)
When making it to MV0 in enemy Phase because the friend or foe is common
The enemy cannot move at all. (Attack it. )

15 time attack
1C8F130C 3854E79C

15 time attack(turning off code)
1C8F130C 1417D7C6

- The friend or foe is common.
It becomes ATK1 according to arms.
Please allot the key suitably.

50 attack firing in rapid succession
1CB22F80 3846E7D7

50 attack firing in rapid succession(turning off code)
1CB22F80 1454694B

Attack frequency change
0CAECAA6 1456B00F
1C8F130C 3854E79C
0CAECAA6 1456B009
1C8F130C 1417D7C6
It attacks it with selection + R3. 15 times
It attacks it with selection + L3 OFF. 15 times

Genuine key judgment change version of attack frequency change
ON:L1+R1
OFF:L2+R2

0CAECAA6 1456B40C
1C8F130C 3854E79C
0CAECAA6 1456B30C
1C8F130C 1417D7C6

The blow death it is R1+* pushing until changing into battle scene
0CAECAA6 1446980C
1CB23718 1454034B
0CAECAA6 1456980C
1CB23718 3859089C

- Principle *
D03B4982 0010D7FF: If the key judgment is things except R1+*
2027B4F0 00022CBE: Code off
D03B4982 0000D7FF: If the key judgment is R1+*
2027B4F0 2405270F: Blow death making

Selection + left: Damage 9999
On selection +: ..damage.. usually.
Selection + right: Damage 0
1:15 time of selection + L attack ON
2:15 time of selection + L attack OFF
1:50 selection +R discharge successivelys ON
2:50 selection +R discharge successivelys OFF

0CAECAA6 1456B08B
1CB23718 3859089C
0CAECAA6 1456B0FB
1CB23718 1454034B
0CAECAA6 1456B0EB
1CB23718 3859E7A5
0CAECAA6 1456AC0B
1C8F130C 3854E79C
0CAECAA6 1456B10B
1C8F130C 1417D7C6
0CAECAA6 1456B80B
1CB22F80 3846E7D7
0CAECAA6 1456B20B
1CB22F80 1454694B

MV operation
0CAECAA6 1456B80B
1C8F1BFC 3854E7A0
0CAECAA6 1456AC0B
1C8F1BFC 3854E7A5
0CAECAA6 1456B0EB
1C8F1BFC 1417D7C6

It is Select+R1 and MV is 11. (12 or more : as freezed. )
It is Select+L1 and MV is 0. (It is not possible to move at all. )
It is usual MV in Select + right. (turning off code)
When making it to MV0 in enemy Phase because the friend or foe is common
The enemy cannot move at all. (Attack it. )

Initial number 6 of cargoes
1CA586BC 3853E7A3

CP&RP is the maximum in survival.
1CB1F228 15F6E79D
1CB1F22C 3854E404
1CB1F208 2054E72E
1CB1F20C 15F6E79D
1CB1F210 3894598C

CP&RP is the maximum in survival. (turning off code)
1CB1F208 84D3E7A1
1CB1F20C 28546ACD
1CB1F210 1456FFBA
1CB1F228 84D3E7A1
1CB1F22C 28546ACD

The acquisition point doesn't decrease.
1CA89C54 1456E7A5

The acquisition item number doesn't decrease.
1CA89C78 1456E7A5
1CA89C84 1456E7A5

The skill can be bought also with EP0.
1CBDEAC4 3854E7A5

It is possible to escape even if there is no escape item.
1CA8D710 0456B07C

Pad address(minus type)
Controller 1
3CAECAA6 1456xxxx
Controller 2
3CAECD26 1456xxxx

Neutral = FFFF
L2=0100 R2=0200 L3=0002
L1=0400 R1=0800 R3=0004
- =1000 - =2000 &times;=4000 - =8000
Selection =0001 Start =0008
=0010 on key Key right =0020
Key under =0040 Key left =0080

Neutral = FFFF
L2=FEFF R2=FDFF L3=FFFD
L1=FBFF R1=F7FF R3=FFFB
- =EFFF - =DFFF &times;=BFFF - =7FFF
Selection = FFFE Start = FFF7
= FFEF on key Key right = FFDF
Key under = FFBF Key left = FF7F
ขึ้นไปข้างบน
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ray
~•Admin•~


เข้าร่วม: 08 Jun 2005
ตอบ: 6936
ที่อยู่: ที่ใดไร้ซึ่งแสงสว่างที่นั่นก็มีเรา

ตอบตอบเมื่อ: Fri Jan 06, 2006 3:38 pm    เรื่อง: ตอบโดยอ้างข้อความ

With survival CP & RP maximum
1CB1F228 15F6E79D
1CB1F22C 3854E404
1CB1F208 2054E72E
1CB1F20C 15F6E79D
1CB1F210 3894598C

With survival CP & RP largest (OFF code)
1CB1F208 84D3E7A1
1CB1F20C 28546ACD
1CB1F210 1456FFBA
1CB1F228 84D3E7A1
1CB1F22C 28546ACD

The acquisition point it does not decrease
1CA89C54 1456E7A5

The number of acquisition items it does not decrease
1CA89C78 1456E7A5
1CA89C84 1456E7A5

Even with EP0 skill purchase possibility
1CBDEAC4 3854E7A5

There is no escaping item, the て escaping possibility
1CA8D710 0456B07C

AP it does not decrease, (maximum retention)
1C8BA1E0 1456E7A5

The bullet it does not decrease, (enemy friend commonness)
1C8F37B8 1456E7A5

The bullet the OFF code which does not decrease
1C8F37B8 0436E7A7

100 floor clearing
1CA81818 3845E781

50 floor clearing
1CA81818 3845E7D7

Forced benefit cord/code (OFF code)
1CA81818 0A33E7B6

* When the 1st floor is cleared, same it becomes 100 50 floor clearing.
You cannot use simultaneously.

no test*


แก้ไขล่าสุดโดย ray เมื่อ Sat Jan 07, 2006 5:20 pm, ทั้งหมด 1 ครั้ง
ขึ้นไปข้างบน
ดูข้อมูลส่วนตัว ส่งข้อความส่วนตัว
ray
~•Admin•~


เข้าร่วม: 08 Jun 2005
ตอบ: 6936
ที่อยู่: ที่ใดไร้ซึ่งแสงสว่างที่นั่นก็มีเรา

ตอบตอบเมื่อ: Sat Jan 07, 2006 2:29 am    เรื่อง: ตอบโดยอ้างข้อความ

Must ที่ลองแล้วติดนะครับ

Mastering code

EC878530 14443944

สูตรที่ลองแล้ว

After Stage Clear RP 99999999*
1C41BA98 1456E404

thx คุณ ไอ (Aisawa) นะครับที่ลองให้
ขึ้นไปข้างบน
ดูข้อมูลส่วนตัว ส่งข้อความส่วนตัว
Aisawa
ไอ้ลูกหมาเอ๊ย
ไอ้ลูกหมาเอ๊ย


เข้าร่วม: 07 Jan 2006
ตอบ: 4

ตอบตอบเมื่อ: Sat Jan 07, 2006 2:41 am    เรื่อง: ตอบโดยอ้างข้อความ

Code ที่ใช้ได้ ล่าสุดที่ลอง ของ AR2 มีแค่ 2 ตัวครับ คือ

(M)
EC878530 14443944

After Stage Clear RP 999
1C41BA98 1456E404
ขึ้นไปข้างบน
ดูข้อมูลส่วนตัว ส่งข้อความส่วนตัว
Aisawa
ไอ้ลูกหมาเอ๊ย
ไอ้ลูกหมาเอ๊ย


เข้าร่วม: 07 Jan 2006
ตอบ: 4

ตอบตอบเมื่อ: Sun Jan 08, 2006 7:00 pm    เรื่อง: ตอบโดยอ้างข้อความ

มีเพิ่มเติมอีก2สู้ครับ

Walter is skill slot 90
3C00F6FC 1456E76F

LV50 All
1C41BA94 14BE598C
ขึ้นไปข้างบน
ดูข้อมูลส่วนตัว ส่งข้อความส่วนตัว
ote
ไอ้ลูกหมาเอ๊ย
ไอ้ลูกหมาเอ๊ย


เข้าร่วม: 11 Jan 2006
ตอบ: 2

ตอบตอบเมื่อ: Wed Jan 11, 2006 2:25 pm    เรื่อง: ตอบโดยอ้างข้อความ

ลอกสูตรCB-AR2แล้ว จะมีปัญหไม่ติดเลย ทำไงดี..ขอบอกวิธีด้วยครับ..ขอบคุณมาก
ขึ้นไปข้างบน
ดูข้อมูลส่วนตัว ส่งข้อความส่วนตัว
Aisawa
ไอ้ลูกหมาเอ๊ย
ไอ้ลูกหมาเอ๊ย


เข้าร่วม: 07 Jan 2006
ตอบ: 4

ตอบตอบเมื่อ: Thu Jan 12, 2006 8:16 pm    เรื่อง: ตอบโดยอ้างข้อความ

ของ AR2 ใช้สูตรที่ ผม Comment ไว้นะครับติดชัวร์ ลองมาแล้ว จบแว้ว

ลองดูนะครับ
ขึ้นไปข้างบน
ดูข้อมูลส่วนตัว ส่งข้อความส่วนตัว
ote
ไอ้ลูกหมาเอ๊ย
ไอ้ลูกหมาเอ๊ย


เข้าร่วม: 11 Jan 2006
ตอบ: 2

ตอบตอบเมื่อ: Fri Jan 13, 2006 10:08 am    เรื่อง: ตอบโดยอ้างข้อความ

Ot : Aisawa ขอบคุณมาก
ขอถามอีกครั้ง สูตร CP-RP เงิน99999 ไม่ได้ผล ไม่รู้ว่ารหัสผิดพลาดรึปล่าวครับ...

After Stage Clear RP 99999999*
1C41BA98 1456E404 ( ไม่ติด )

ขอบอกแก้ไขด้วยครับ..
ขึ้นไปข้างบน
ดูข้อมูลส่วนตัว ส่งข้อความส่วนตัว
Aisawa
ไอ้ลูกหมาเอ๊ย
ไอ้ลูกหมาเอ๊ย


เข้าร่วม: 07 Jan 2006
ตอบ: 4

ตอบตอบเมื่อ: Sat Jan 14, 2006 8:59 pm    เรื่อง: ตอบโดยอ้างข้อความ

After Stage Clear CP 999*
1C41BA90 1456E404

After Stage Clear RP 99999999*
1C41BA98 1456E404

อันนี้ สลับกันนะครับ จริงๆคือ


After Stage Clear RP 999
1C41BA90 1456E404

หลังจากที่เคลียฉากต่อสู้ ไม่ว่าจะโหมด ซิมูเลชั่นก็ มีผลเหมือนกัน

และ

After Stage Clear CP (ประมาณ 3000 - 15000 )
1C41BA98 1456E404

มันไม่แน่นอนอ่ะครับ ไม่แน่ใจนะครับ ว่าจำนวนเงินเพิ่มขนาดไหน แต่ ถ้าจำไม่ผิดคือ เงินเรามีเท่าไหร่ หลังสูเสร็จ มันจะให้มาเท่านั้นเลยครับ มีน้อยได้น้อย มีมากได้มากประมาณนั้น อิอิ
ขึ้นไปข้างบน
ดูข้อมูลส่วนตัว ส่งข้อความส่วนตัว
ray
~•Admin•~


เข้าร่วม: 08 Jun 2005
ตอบ: 6936
ที่อยู่: ที่ใดไร้ซึ่งแสงสว่างที่นั่นก็มีเรา

ตอบตอบเมื่อ: Tue Mar 28, 2006 5:04 am    เรื่อง: ตอบโดยอ้างข้อความ

Front Mission 5 PS2 [JAP]
ArMax
M
NQP2-P5YV-M27C6
Q2G0-ZG53-RVHUE

Just Walter skill slot 90
BF32-FU6T-QBGDP
62C0-MB7Z-KR84B

Enemy Atk Miss
EJWH-JPYJ-MKYUT
HV61-UN51-QE71N

Damage 9999 (only indication)
6MRB-HR3Q-X3QKC
NW9U-XGZY-804A4
BC0F-8TZX-WHA85

CP MAX after battle(#1)
QA86-M7AK-4GZM9
643G-87M0-62QKX

RP?MAX after battle(#1)
46FW-MWR5-0JW93
3Z9N-Z9NJ-WUU5Z

MAX Lvl after battle(#1)
CACA-CWH0-VRQQ8
GTJB-E0DH-JUNZ6
#1
When there is an effect at 1, 1 time saving with the or less cord/code as effective and solving. After that if it loads, the tutorial normally active expectation.

Part & item free purchase
MN54-8FX1-A98GQ
3YU6-A6YK-X1ZHA

When the part you see, 99 appearances
03RP-A38M-Y9W37
EF31-F92N-PTCDP
AT2E-QB17-QM4KX
ART1-F1PU-ZVZPC
VFUR-8J51-RZBEJ
BARH-EM54-A0DW7
304G-GD3Z-YB4TF

EP Max after battle
4FK8-KCCX-JF746
GZ7Q-VNYD-MF913

Gold Max
VPXK-R082-PFZ0H
Y39Z-W80K-3TDKZ

No Tutorial At beginner
9DXE-DYUD-VY17D
KN4C-6NPW-JBRBA
YMZR-1KC0-JM6ZV

Everyone skill slot several 16*
JVTN-6AJE-VAQ26
XY3X-FP5F-KJ9BT
GE7M-MY1H-8DNGX
BYUH-8BHR-E4PHW
GGN9-9020-18G1H
T59J-879N-JH2KY
RPCQ-B7HU-NDR5R
GQ9B-HQZ2-WKNQU
PKE4-DQYU-03N23
YH2N-2D7J-G4EJ3
*if want more,maybe I can modify value.

Enemy melee atk miss
QNMP-CVXY-Q3MM5
FWPV-806N-B38TK
ขึ้นไปข้างบน
ดูข้อมูลส่วนตัว ส่งข้อความส่วนตัว
ray
~•Admin•~


เข้าร่วม: 08 Jun 2005
ตอบ: 6936
ที่อยู่: ที่ใดไร้ซึ่งแสงสว่างที่นั่นก็มีเรา

ตอบตอบเมื่อ: Tue Mar 28, 2006 5:05 am    เรื่อง: ตอบโดยอ้างข้อความ

Front mission 5 jap
Raw/CB+/XP+
M
F01276A4 001276A7

Just Walter skill slot 90
006975D4 0000005A

Enemy Atk Miss
20252D68 00000000

Damage 9999 (only indication)
20252D68 10000009
20252D6C 2406270F

CP MAX after battle(#1)
20D63968 0098967F

RP?MAX after battle(#1)
20D63970 0098967F

MAX Lvl after battle(#1)
20D6396C 0098967F
#1
When there is an effect at 1, 1 time saving with the or less cord/code as effective and solving. After that if it loads, the tutorial normally active expectation.

Part & item free purchase
20286094 30450000

When the part you see, 99 appearances
201CE89C 0803D400
201CE8A0 00431021
200F50A0 240C0063
200F50A4 A04C0000
200F5098 08073A21
200F500C 90420000

EP Max after battle
201C05C8 00000000

Gold Max
201CE954 00000000

No Tutorial At beginner
20D63968 00000000
20D63970 00000000

Everyone skill slot several 16*
2012787C 0803FC00
200FF000 3C080069
200FF004 24090013
200FF008 240A0010
200FF010 A10A75D4
200FF014 2529FFFF
200FF018 25080120
200FF01C 1520FBFB
200FF020 03E00008
*if want more,maybe I can modify value.

Enemy melee atk miss
20220F18 3C023F80
ขึ้นไปข้างบน
ดูข้อมูลส่วนตัว ส่งข้อความส่วนตัว
เรียงลำดับข้อความตอบจากก่อนหน้า:   
สร้างหัวข้อใหม่   ตอบ    Ga-me Planet Webboard -> Code Ps2 Chat / Jp ปรับเวลา GMT + 7 ชั่วโมง
ไปที่หน้า 1, 2, 3  ถัดไป
หน้า 1 จาก 3

 
ไปที่:  
คุณไม่สามารถสร้างหัวข้อใหม่
คุณไม่สามารถพิมพ์ตอบ
คุณไม่สามารถแก้ไขข้อความของคุณ
คุณไม่สามารถลบข้อความของคุณ
คุณไม่สามารถลงคะแนน


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